Explores opportunities for game developers to apply their knowledge to areas outside of the entertainment industry covers various types of games including. Explores cutting edge research in serious games and edutainment presents multidisciplinary research and practices from computer science engineering art. Acknowledgements i would like to acknowledge the help of all the people involved in this edited collection of serious games and edutainment applications the second . Read serious games and edutainment applications by with rakuten kobo the recent re emergence of serious games as a branch of video games and as a promising frontier . Preface my interest in the serious games began in 2005 with work on virtual reality games for post stroke rehabilitation but was rekindled in 2009 when experiment
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